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VisualShaderNodeTransformCompose¶
继承: VisualShaderNode < Resource < RefCounted < Object
在可视化着色器图中,将四个 Vector3 合成为 Transform3D。
描述¶
使用四个类型为 vec3 的向量创建一个 4×4 变换矩阵。每个向量是矩阵中的一行,最后一列是一个 vec4(0, 0, 0, 1)。