Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Where to go from here

Now that we have the basics covered there are several options to look at for your XR game dev journey:

Godot OpenXR vendor plugin

The vendor plugin isn't just for deploying to Android. In the vendor plugin, we implement many OpenXR vendor extensions that unlock unique features on certain devices, or features that are new enough that a standardized implementation is not available yet.

Together with the OpenXR working group we maintain a client support matrix that lists all the OpenXR extensions Godot supports and whether they require the vendor plugin.

XR Toolkits

There are various XR toolkits available that implement more complex XR logic ready for you to use. We have a small introduction to Godot XR Tools that you can look at, a toolkit developed by core contributors of Godot.

There are more toolkits available for Godot: