Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeScreenNormalWorldSpace¶
继承: VisualShaderNode < Resource < RefCounted < Object
可视化着色器节点,在世界空间中拆封屏幕法线纹理。
描述¶
ScreenNormalWorldSpace 节点能够用来创建轮廓效果。