Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PhysicsPointQueryParameters3D¶
继承: RefCounted < Object
为 PhysicsDirectSpaceState3D.intersect_point 提供参数。
描述¶
通过修改这个对象的点位置等属性,你可以为 PhysicsDirectSpaceState3D.intersect_point 配置参数。
属性¶
|
||
|
||
|
||
|
||
|
属性说明¶
bool collide_with_areas = false 🔗
如果为 true,则查询将考虑 Area3D。
bool collide_with_bodies = true 🔗
如果为 true,则查询将考虑 PhysicsBody3D。
int collision_mask = 4294967295 🔗
查询将检测的物理层(作为位掩码)。默认情况下,会检测所有碰撞层。有关详细信息,请参阅文档中的 《碰撞层和掩码》。
The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid to get the RID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
Vector3 position = Vector3(0, 0, 0) 🔗
要查询的位置,使用全局坐标。