Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
OfflineMultiplayerPeer¶
继承: MultiplayerPeer < PacketPeer < RefCounted < Object
始终连接并用作服务器的 MultiplayerPeer。
描述¶
这是 Node.multiplayer 的默认 MultiplayerAPI.multiplayer_peer。会模仿未连接任何对等体的服务器的行为。
这意味着 SceneTree 会默认作为多人游戏控制方。调用 MultiplayerAPI.is_server 会返回 true,调用 MultiplayerAPI.get_unique_id 会返回 MultiplayerPeer.TARGET_PEER_SERVER。